Neural Shader 是一种通用的 GPU 加速计算能力,它能够应用在材质,光影、纹理、模型、角色动画等方方面面。从这个角度说,它确实是比硬件光追影响力更大的一次技术进步。下面就概要的说几个发展最活跃的领域。
对于大多数图形渲染开发者,GPU是既熟悉又陌生的部件,熟悉的是每天都需要跟它打交道,陌生的是GPU就如一个黑盒,不知道其内部硬件架构,更无从谈及其运行机制。 本文以NVIDIA作为主线,将试图全面且深入地剖析GPU的硬件架构及运行机制,主要涉及PC桌面级 ...
微软DirectX 10对于统一渲染架构的提出,可谓是GPU架构设计的一场大变革。它的核心思想是:将Vertex Shader(顶点着色)和Pixel Shader(像素着色)单元合并成一个具备完整执行能力的US(Unified Shader,统一渲染)单元,指令可以直接面向底层的ALU而非过去的特定单元 ...
由上一章可得知,现代GPU有着相似的结构,有很多相同的部件,在运行机制上,也有很多共同点。下面是Fermi架构的运行机制总览图: 从Fermi开始NVIDIA使用类似的原理架构,使用一个Giga Thread Engine来管理所有正在进行的工作,GPU被划分成多个GPCs(Graphics Processing ...
Last week Nvidia announced the GP100 GPU powering the Tesla P100 HPC module. More rumors are surfacing about GP104 as well. Since the full block diagrams for Gp100 are now available, we can also tell ...
GPU通用运算什么时候出现的? 在SIGGRAPH 2003大会上,许多业界泰斗级人物发表了关于利用GPU进行各种运算的设想和实验模型。SIGGRAPH会议还特地安排了时间进行GPGPU的研讨交流。与此同时,DirectX 9 Shader Model 3.0时代,新的Shader Model在指令槽、流控制方面的显著增强 ...
If the chatter is real, the GPU of the new Ryzen 7000 processors will get 128 shaders cores and is codenamed "Coral Bandfish." If so, Raphael CPUs are only fitting for uncomplicated graphics ...
A little over three years ago, Intel lured AMD's former Radeon Technologies Group (RTG) boss Raja Koduri to come over and lead its own efforts in graphics, at which time Intel also announced it ...
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old ...
Intel is currently playing around with it's next-gen Xe HPG gaming GPU in the labs, with GPU boss Raja Koduri tweeting out a picture of the Xe GPU mesh shading in action. Raja teased an unreleased ...