The simplest way to describe this is a rework of the character controller that is available in the Unity Starter / Standard packages. A standard over the shoulder third person shooter type movement ...
This game was my sixth coding exercise, it was created so that I could understand about how to adapt a game from one engine to another. My challenge was to migrate the simulation logic that was first ...
3D graphics are made up of little more then very complicated math. With enough time, you could probably compute a ray marching by hand. Or, you could set up Excel to do it for you! Ray marching is a ...
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